WE ARE UNSEEN.
私たちはUNSEENです。
We are a game development studio.
Inside, cultures intersect.
They mix. They collide. Sometimes, they go supernova.
From that energy, something new takes shape.
We create games that step into the unseen future.
Time. Space. Language. Creativity.
We move beyond those boundaries.
ゲームをつくる会社です。
社内はカルチャーの交差点。
混ざり、ぶつかり、ときに爆発する。
その衝突の先に、新しい形が生まれる。
星の塵が惑星になるように、
まだ見ぬ未来をゲームとして生み出す。
時間、空間、言語、創造性。
その制約を越境する。
▽
WE ARE HIRING
JOIN US
Would you like to build a game with us?
UNSEEN is still evolving.
That’s exactly why we can define what comes next with our own hands.
We understand today’s game industry.
But what we’re aiming for isn’t just an extension of it — it’s what comes next.
As a focused team with a strong vision,
we are serious about creating experiences that stay in people’s memories.
True to the name UNSEEN,
we’re looking for those who are excited to step into a future that isn’t visible yet.
Together with KEMURI,
we’re looking for artists who want to help shape that future with us.
ゲームを一緒につくりませんか?
UNSEENは、いまも進化の途中にあります。
だからこそ、自分たちの手でこれからの形を決めることができます。
私たちは、いまのゲーム業界を理解しています。
でも目指しているのは、その延長ではなく“次”。
少数精鋭で、強いビジョンを持ち、
人の記憶に残る体験を本気でつくる。
UNSEENという名の通り、
まだ見えない未来に踏み込むことを楽しめる人。
KEMURIとともに、
その未来を一緒につくっていきたいアーティストを募集しています。
▧ ART & ANIMATION
No current openings
▧ DESIGN
No current openings
▧ ADMINISTRATION
No current openings
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RAÚL IBARRA
ANIMATION DIRECTOR
-
IKUMI NAKAMURA
CEO & CREATIVE DIRECTOR
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NAOKI KATAKAI
CDO & ENVIRONMENT
ART SPECIALIST -
NASS
CONCEPT ARTIST
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DAVID STEINBERG
SENIOR GAMEPLAY ENGINEER
-
MISUZU WATANABE
GAME DIRECTOR
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AARON PACKARD
PRINCIPAL GAMEPLAY ENGINEER
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SHANE CANNING
LEAD LEVEL DESIGNER
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KENAN ALPAY
LEAD GAME DESIGNER
-
MAI MATTORI
CONCEPT ARTIST
-
FUMIE KISHIWADA
HR
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OMAR ESPINOSA
LEAD TECHNICAL ARTIST
-
CHARLOTTE BAGLIONI
ENVIRONMENT ARTIST
-
RODRIGO AZEVEDO BUCEK
ENVIRONMENT TECHNICAL ARTIST
-
KYOKO ( & JAKE)
BUSINESS OPERATIONS DIRECTOR
-
ROB COLONICO
SENIOR LEVEL DESIGNER
-
YURIE KAWANA
LEAD ENVIRONMENT ARTIST
-
HUNTER WERENSKJOLD
SENIOR TECHNICAL ARTIST
-
TOM CHOMIER
LEVEL DESIGNER
-
DER HUI TAI
SENIOR GAMEPLAY ENGINEER
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PIERRE MAURY
LEAD ENGINEER
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NATALIA KOSTYGOVA
SENIOR UI/UX ARTIST
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SAMANTHA HALLORAN
SENIOR GAMEPLAY ENGINEER
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DENIS PATRUT
SENIOR TECHNICAL ARTIST
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JOHN SELDON
SENIOR GAMEPLAY ANIMATOR
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NAGISA MIYAGAWA
LEAD ANIMATOR
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PRZEMYSŁAW MAJERCZAK
SENIOR ONLINE ENGINEER
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MISAKO
ADMINISTRATION MANAGER
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YUTAKA TOMOSADA
LEAD VFX ARTIST
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HIRO
SENIOR GAME DESIGNER
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YI KAI CHEUNG
PRINCIPAL ENVIRONMENT ARTIST
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MATHIEU PINARD
SENIOR ENGINEER
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SHADOW YINGZHI CHU
SENIOR CHARACTER ARTIST
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LEONG CHEE SANG
LEAD CHARACTER ARTIST
-
FEDERICO CAPOGRECO
VIDEO EDITOR
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DANIEL ZETTL
SENIOR GAMEPLAY ANIMATOR
-
YUTO TAKAHASHI
GAME DESIGNER
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KIERAN BELKUS
SENIOR PROCEDURAL TECHNICAL ARTIST
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AARON KEMNER
SENIOR TECHNICAL ANIMATOR
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DYLAN ABERNETHY
SENIOR ENVIRONMENT ARTIST
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HILLARY OYOSHI
INTERPRETER / ASSOCIATE PRODUCER
Rose Dale
Senior Gameplay Engineer
I. K.
Senior IT Operation Engineer
JP Bowes
QA Manager / Capture Artist
Lloyd Crawley
Senior Engineer
Calum Galt
Project Manager
Nathan Chandler-Gibson
Senior Game Designer
Shu Gi Lim
Environment Artist
Megan Wang
PR Community Specialist
Pedro Dalcin
Senior Combat Designer (Engineer)
Linda Yeo
Senior Mission Game Designer
Daniel Markiewicz
Principal Gameplay Engineer
Sean Fisher
Gameplay Engineer
Takafumi Imayasu
Administration Manager
Nick Cascio
Game Designer
José Vieira
Senior Gameplay Engineer
Luis Aguas
Senior VFX Artist